Investor overview

CHESSMAX investment thesis and growth plan

CHESSMAX combines skill‑based multiplayer chess with a modern live‑service model, while ZOIHUB provides the content, community and data layer that accelerates growth.

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Unity
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PostgreSQL
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PDF • Investor Deck
Chessmax investment overview

Download the current English investor deck as a PDF for offline review or sharing with your partners.

Download investor deck (EN)
Pre‑registered players
150K+
Organic sign‑up rate
22%
Target average latency
< 60ms

Key highlights

Game

A skill‑based, fair‑matchmaking chess game with a long‑term content plan and scalable live‑ops.

Community

A community structure that grows together with streamers, clubs and tournament organizers.

Infrastructure

Server‑side validation, low‑latency infrastructure and a flexible tournament system.

Monetization model

A diversified revenue mix of season passes, cosmetics, tournament tickets and partner content.

Growth strategy

A modular growth plan that first goes deep in the chess community, then can expand to other skill‑based games.

Investment thesis

CHESSMAX is positioned at the intersection of a strong game, a sustainable community and a scalable monetization model.

On the game side, we modernise competitive chess; on the ZOIHUB layer, we systematise marketing, content and data.
  • Why now?
  • The chess ecosystem has regained growth momentum after the pandemic, yet there are still very few modern, live‑service, stream‑friendly projects with strong economies.
  • While classic chess platforms mostly focus on tools and infrastructure, we design a product that centres both the player and viewer experience.
  • As the mobile games market shows rising interest in skill‑based, esports‑ready titles, chess is a natural candidate in this space.
  • Chess is globally recognised yet still under‑served by modern live‑service models.
Monetization assumptions
ARPU
$0.35–0.60
LTV/CAC
> 3.0x
D1 / D7
35% / 18%
D30
22%+

We plan a conservative but scalable model that aims to progressively improve ARPU, LTV/CAC and retention metrics.

Target market and player segments

Our primary focus is players already connected to chess who are looking for a more competitive and modern experience.

  • Active online chess players
  • Tournament and club players
  • Viewers who regularly follow chess content
Streamers and content creators
  • Chess Twitch/YouTube streamers
  • Content creators focused on esports and competitive games
  • Tournament casters and commentators
Partners and B2B opportunities
  • Special events with clubs and federations
  • Sponsored tournaments with brands
  • Integrations with coaching and education platforms

Roadmap (summary)

0–6 months
Early access & core live‑ops infrastructure

Closed/soft‑open tests, core game economy, basic tournament system and first stream integrations.

6–12 months
Global launch & growth loop

Scalable content cadence, seasons, new themes and community‑driven features.

12+ months
Additional modes and new revenue channels

Partner tournaments, new regional content and optional expansion into other skill‑based games.

Use of funds (summary)
  • Game development and technical team
  • Servers, infrastructure and operations
  • Marketing, community and content production
  • Runway and contingency buffer
Round framework
  • We plan a flexible structure regarding round size and valuation range.
  • Our priority is to build long‑term partnerships with strategic investors.
  • Detailed financial projections will be shared with interested investors.
Investor contact
Would you like to discuss CHESSMAX in more detail?

You can contact the team directly for questions about the deck, metrics or the product.